Mathematical analysis of Bear Resemblance game
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- This puzzle can be solved with a set of key maneuvers
- A key maneuver is a sequence of tile movements
that result in the exchange of a small number of tiles.
- A maneuver, in the general sense, implies
transforming any formation into any other formation.
- A more restrictive maneuver, which we will call an operation
transforms a canonical formation into another canonical
formation.
- A canonical formation is a formation of the Bear
Resemblance game in which the center slot is empty. (see
Figure 1)
Figure 1
- Elementary operations P, Q, and R, are
operations consisting of clockwise rotation of 5 tiles
(see Figure 1).
- These are short-hand notations for a set of smaller
maneuvers. For example, operation P is executed in 6
steps (see Figure 2).
Figure 2
- An inverse operation is an operation that
cancels out the original operation.
- An inverse operation is denoted by the power of
negative 1 (e.g. inverse of P is P^-1). (See Figure 2)
- An inverse operation can be performed by (but
not limited to) executing a maneuver backwards.
- A composite operation is two or more operations
performed in sequence.
- A composite operation is denoted by
juxtaposition of operations, and is evaluated from left
to right. For example, AB denotes first performing A,
then B.
- Identical operations performed in sequence n times is
denoted by the n-th power. For example, A^2 is the same
as AA.
- We can call a composite operation an element and
give it a name.
- For example P, P2, P3, P4,
P5, P6
can be called p1,
p2, p3, p4, p5, and p6.
- We can call p5
an identity element and denote it by the symbol e
because it brings the tiles back into the same position,
resulting in no exchange of tiles.
- We can eliminate the symbol p6
since it is equivalent to p1,
i.e., the end result is the same as performing p1.
- The elements {e, p1,
p2, p3, p4} form a group
of order 5 under the operation of composition.
- This group is isomorphic to Z5, which is the
group formed by integer addition under modulo 5
arithmetic.
- P, Q, R, and all other composite operations thereof
constitute an exchange group of a larger order.
- The composite operation PQ-1P-1Q
results in the rotation of tiles 5, 6, and 7. (see Figure
3). This is the first key operation.
Figure 3
- Other key operations can be expressed in the same manner.
- For example P-1QP2Q-1R-1P-1R is
the second QP-1Q-1R-1P2RP-1 is
the third key operation.
- We can combine key operations to form other key
operations, which will come in handy when we solve this puzzle.
- We will construct a group using the second and third key
operation and study its properties.
- We can think of Bear Resemblance game as a plastic
container that has 13 slots containing 12 tiles.
- We name the slots S0,
S1, .. S12 from left to
right, from top to bottom.
- Let Sm ® Sn denote the act of moving the
content of slot m into slot n.
- Let s denote
a permutation, i.e., movements of a set of tiles among a
closed group of slots.
- For example, s : S0 ® S0, S2 ® S6,
S4 ® S2, S6 ® S4 is
a permutation of 3 tiles within 4 slots.
- We use the symbols f and g
for the second and third key operations.
- We can generate more elements
by multiplying f and g arbitrary number of times.
- For example, if we first
perform f and then perform g, this is f times g, or fg,
and it is a distinct element because looking at the
permutation, we can tell that it is not equal to either f
or g.
- There are 12 total unique
elements that can be generated this way: e, f, g, f2,
g2, fg, gf, gf2,f2g,
fg2, g2f, and fg2f.
Figure 4
- Figure 4 is a multiplication table.
- Figure 5 is a directed graph showing
how a new element is generated by multiplication with f
or g.
Figure 5
- Since the graph is closed, it shows
all elements that can be possibly generated.
- Figure 6 is a 3-dimentional
representaion, emphasizing the symmetrical nature of this
graph.
Figure 6
Karnaugh Map
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Last Edit 08/02/2011
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